It can move and speak independently or simultaneously at the clerics' discretion. The duplicate exists to enemies as a physical clone, but can only grant advantage to the cleric in melee. So this is squarely in the land of DM discretion.įor the purposes of Invoke Duplicity, a perfect illusion creates a perfect duplicate of the caster.Īs long as the cleric is present and maintaining concentration: Ultimately though, all we have to go on are those two bullet points above. Perhaps if a monster had reason to disbelieve it (for instance, was interacting with it in some way), they could make a wisdom saving throw against your spell save DC possibly at disadvantage (it depends on how strongly you want to take the word "perfect"). The key word here seems to be "perfect," if it's a perfect illusion then it would seem that it would quite hard for it to be disbelieved. The question of whether or not it can be disbelieved is far more complicated. The concern I'd have is a situation where you and the illusion are both valid targets, how does an opponent decide (as a DM, I'd flip a coin unless the monster has a good reason to know otherwise (like they saw you cast the spell just a moment ago). disbelieved.Īs far as A goes, it should be able to be attacked, but obviously it's an illusion, so it's not going to take damage. The problem here is that it's a bit of an odd thing for it to not speak to whether or not it can be A. You get advantage if it's in melee with you.You can use it as a point of origin for casting (Though you still have to be able to see the effect point as it uses your senses, not the duplicate's).The rules only cover combat (well.casting) actions for this ability and do not really speak to how to use this outside of a combat situation.
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